dowbload free full movies

 
  • Date: 28-05-2013, 08:42
  • Category: eBooks
Digital Tutors - Unity Mobile Game Development Colection
Digital Tutors - Unity Mobile Game Development | 16.50 GB
English | 21 courses | 45 hrs. 51 min | VP6 1280x720 15 fps | MP3 96 Kbps 44.1 KHz
Genre: eLearning | Level: Beginner to Advanced

Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers.
 
  • Date: 21-02-2013, 08:36
  • Category: eBooks
Digital Tutors - Introduction to C# in Unity

Digital Tutors - Introduction to C# in Unity
English | Run Time: 2h 48m | Required Software: Unity 3.5
Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 15.00 fps | 673MB
Genre: Video Training


In this series of Unity tutorials we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned in two mini projects.
 
  • Date: 3-09-2013, 06:49
  • Category: eBooks

Digital-Tutors:  2D Racing Game Series in Unity: Volume 2
Digital-Tutors – 2D Racing Game Series in Unity: Volume 2
Intermediate | 1h 47m | 1.09 GB | Project Files 114 MB | Software used: Photoshop CC v. 14.0


Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume you’ll learn how to create your own sprites to be imported into Unity.
 
  • Date: 28-08-2013, 05:10
  • Category: eBooks

Digital-Tutors: 2D Racing Game Series in Unity: Volume 1
Digital-Tutors – 2D Racing Game Series in Unity: Volume 1
Intermediate | 2h 10m | 1.19 GB | Project Files 11 MB | Software used: Unity 4.2

In the first volume of the 2D Racing Game Series in Unity, we’ll be covering how to begin prototyping our 2d racing game.
 
  • Date: 7-06-2013, 13:10
  • Category: eBooks
Digital Tutors : Introduction to Unity 4

Digital Tutors - Introduction to Unity 4
English | Software used: Unity 4.1 | Duration: 3h 40m | Level: Beginner | 1.95 GB
Genre: Video Training

In this series of Unity tutorials we are going to learn about the core features in Unity.
We will start out by learning the Unity Interface where we'll talk about the different panels and tools available in the Unity editor. From there we'll learn how to properly export and import assets into Unity. With those assets imported, we'll discuss how to create prefabs that will help us speed up the construction process of our level.
 
  • Date: 21-02-2013, 01:44
  • Category: eBooks
Digital Tutors - Creative Development: Game Character Creation in 3ds Max 2012 and ZBrush 4R2
Digital Tutors - Creative Development: Game Character Creation in 3ds Max 2012 and ZBrush 4R2
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 3.66 GB
Genre: eLearning


In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character's concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.
 
  • Date: 21-02-2013, 02:16
  • Category: eBooks
http://i54.fastpic.ru/big/2012/1214/b4/e8c86d0310a8beb79c7730f50791b4b4.jpg
Digital Tutors - Creative Development: Game Character Creation in 3ds Max 2012 and ZBrush 4R2
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 3.66 GB
Genre: eLearning

In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character's concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.
 
  • Date: 26-05-2013, 18:34
  • Category: eBooks
Digital-Tutors - Introduction to Mecanim in Unity

Digital-Tutors - Introduction to Mecanim in Unity | 1.05GB
Duration: 1h 16m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

In this Unity tutorial, we are going to learn how to get up and running using the Mecanim system in Unity. We'll start out by discussing some basic guidelines for exporting characters from a 3D package of your choice. Then we'll discuss the import settings in Unity and get right to work on bringing our character to life.
We'll learn how to utilize the humanoid rig in Unity and how to split up our animations from our FBX character file. Then we'll learn how to setup state machines and blend trees that will allow us to blend multiple animations together based on our key presses while playing the game.
 
  • Date: 21-02-2013, 01:49
  • Category: eBooks
Digital Tutors - Designing a Game Boss in Photoshop CS6

Digital Tutors - Designing a Game Boss in Photoshop CS6
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.56 GB

In this Photoshop tutorial, members will learn the tools and a technique that can be used to take your idea for a game boss and realize it in a piece of concept art.
 
  • Date: 21-02-2013, 09:31
  • Category: eBooks
http://i54.fastpic.ru/big/2013/0110/37/c8d4745ecc144f81162fc8ebc1bf9e37.jpg
Digital Tutors - Professional Series: Game Boss Creation in ZBrush
English | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.43 GB
Genre: eLearning

The objectives for this fast-pace, intensive training includes looking at options for creating a game-boss type character from start to a finished game-ready state. We'll look at mesh creation techniques in ZBrush, topology and UV methods in TopoGun and Maya, and presentation techniques in Marmoset Toolbag. Before we start, I recommend you have experience using ZBrush, TopoGun, and Maya as we cover what would normally take hours to accomplish in a shorter span of time.
<<>>

Calendar

«    April 2014    »
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
 

Polls [?]

What is your favourite?

Musics
Movies
Scripts
E-Books
Softwares
Graphics
Games

Social block

 

TopNews

     

    Counts

    All rights reserved.
    Full or partial copying of materials is prohibited. © 2011-2013